forked from Jaysyn/PRC8
Update prc_enforce_mark.nss
3e True Necro doesn't get Divine advancement.
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0fb37d4545
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@ -3501,13 +3501,13 @@ int TrueNecroMarkerFeats()
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_WIZARD)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_WIZARD)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_SUBLIME_CHORD);
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_SUBLIME_CHORD);
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int nTrueNecroDiv = GetHasFeat(FEAT_TNECRO_SPELLCASTING_ARCHIVIST)
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/* int nTrueNecroDiv = GetHasFeat(FEAT_TNECRO_SPELLCASTING_ARCHIVIST)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_BLIGHTER)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_BLIGHTER)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_CLERIC)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_CLERIC)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_FAVOURED_SOUL)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_FAVOURED_SOUL)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OCULAR)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OCULAR)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OASHAMAN)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OASHAMAN)
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_UR_PRIEST);
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+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_UR_PRIEST); */
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if(nTrueNecroArc > 1)
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if(nTrueNecroArc > 1)
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{
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{
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@ -3523,7 +3523,7 @@ int TrueNecroMarkerFeats()
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return TRUE;
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return TRUE;
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}
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}
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if(nTrueNecroDiv > 1)
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/* if(nTrueNecroDiv > 1)
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{
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{
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FloatingTextStringOnCreature("A True Necromancer may only advance a single divine class.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("A True Necromancer may only advance a single divine class.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
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@ -3535,7 +3535,7 @@ int TrueNecroMarkerFeats()
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FloatingTextStringOnCreature("A True Necromancer must pick one divine class to advance at first level.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("A True Necromancer must pick one divine class to advance at first level.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
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FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
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return TRUE;
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return TRUE;
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}
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} */
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}
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}
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return FALSE;
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return FALSE;
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