Update prc_enforce_mark.nss

3e True Necro doesn't get Divine advancement.
This commit is contained in:
Jaysyn904 2023-09-16 11:35:10 -04:00
parent 0fb37d4545
commit 4dc610eea8

View File

@ -3501,13 +3501,13 @@ int TrueNecroMarkerFeats()
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_WIZARD) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_WIZARD)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_SUBLIME_CHORD); + GetHasFeat(FEAT_TNECRO_SPELLCASTING_SUBLIME_CHORD);
int nTrueNecroDiv = GetHasFeat(FEAT_TNECRO_SPELLCASTING_ARCHIVIST) /* int nTrueNecroDiv = GetHasFeat(FEAT_TNECRO_SPELLCASTING_ARCHIVIST)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_BLIGHTER) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_BLIGHTER)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_CLERIC) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_CLERIC)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_FAVOURED_SOUL) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_FAVOURED_SOUL)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OCULAR) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_OCULAR)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_OASHAMAN) + GetHasFeat(FEAT_TNECRO_SPELLCASTING_OASHAMAN)
+ GetHasFeat(FEAT_TNECRO_SPELLCASTING_UR_PRIEST); + GetHasFeat(FEAT_TNECRO_SPELLCASTING_UR_PRIEST); */
if(nTrueNecroArc > 1) if(nTrueNecroArc > 1)
{ {
@ -3523,7 +3523,7 @@ int TrueNecroMarkerFeats()
return TRUE; return TRUE;
} }
if(nTrueNecroDiv > 1) /* if(nTrueNecroDiv > 1)
{ {
FloatingTextStringOnCreature("A True Necromancer may only advance a single divine class.", OBJECT_SELF, FALSE); FloatingTextStringOnCreature("A True Necromancer may only advance a single divine class.", OBJECT_SELF, FALSE);
FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE); FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
@ -3535,7 +3535,7 @@ int TrueNecroMarkerFeats()
FloatingTextStringOnCreature("A True Necromancer must pick one divine class to advance at first level.", OBJECT_SELF, FALSE); FloatingTextStringOnCreature("A True Necromancer must pick one divine class to advance at first level.", OBJECT_SELF, FALSE);
FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE); FloatingTextStringOnCreature("Please reselect your feats.", OBJECT_SELF, FALSE);
return TRUE; return TRUE;
} } */
} }
return FALSE; return FALSE;