forked from Jaysyn/PRC8
Shortspear should be usable with a shield
Shortspear should be usable with a shield.
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@ -59,7 +59,7 @@
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55 1549 scythe 2 4 0x1C030 1 2 WPlSc 0 1 1 1 it_bag iwplsc 0 4 4 3 **** 1.5 10 255 2 4 1 4 1 18 1 2 2290 9 8 0 0 1 **** **** **** **** **** 4 0 0 5425 0 1 120 17 **** **** **** 100 100 0 99 1 121 650 159 688 83 740 526 938 **** ****
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55 1549 scythe 2 4 0x1C030 1 2 WPlSc 0 1 1 1 it_bag iwplsc 0 4 4 3 **** 1.5 10 255 2 4 1 4 1 18 1 2 2290 9 8 0 0 1 **** **** **** **** **** 4 0 0 5425 0 1 120 17 **** **** **** 100 100 0 99 1 121 650 159 688 83 740 526 938 **** ****
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56 1550 largeshield 2 3 0x00020 0 0 AShLw 0 1 1 1 it_bag iashlw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 20 1 1 2286 30 8 0 6 0 32 **** **** **** **** 3 2 -2 5458 0 1 150 **** **** **** 15 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
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56 1550 largeshield 2 3 0x00020 0 0 AShLw 0 1 1 1 it_bag iashlw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 20 1 1 2286 30 8 0 6 0 32 **** **** **** **** 3 2 -2 5458 0 1 150 **** **** **** 15 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
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57 1551 towershield 2 4 0x00020 0 0 AShTo 0 1 1 1 it_bag iashto 0 7 0 **** **** **** 10 255 **** **** **** **** 3 30 1 1 1717 6 8 0 6 0 32 **** **** **** **** 3 3 -10 5459 0 1 450 **** **** **** 50 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
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57 1551 towershield 2 4 0x00020 0 0 AShTo 0 1 1 1 it_bag iashto 0 7 0 **** **** **** 10 255 **** **** **** **** 3 30 1 1 1717 6 8 0 6 0 32 **** **** **** **** 3 3 -10 5459 0 1 450 **** **** **** 50 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
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58 1552 shortspear 1 4 0x1C030 1 2 WPlSs 0 1 1 1 it_bag iwplss 0 **** 1 3 **** 1.4 10 255 1 6 1 2 1 1 1 2 1672 15 8 0 0 1 **** **** **** **** **** 4 0 0 5401 0 1 30 17 **** **** **** 35 35 65 76 1 97 627 135 665 59 717 503 924 **** ****
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58 16823549 shortspear 1 4 0x1C030 1 2 WPlSs 0 1 1 1 it_bag iwplss 0 **** 1 2 **** 1.4 10 255 1 6 1 2 1 1 1 2 16823550 15 8 0 0 1 **** **** **** **** **** 4 0 0 16823551 0 1 30 17 **** **** **** 35 35 65 76 1 97 627 135 665 59 717 503 924 **** ****
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59 1553 shuriken 1 1 0x00010 0 0 WThSh 0 1 **** **** it_bag iwthsh 0 11 1 1 59 30 0 255 1 3 1 2 7 1 50 0.01 1705 7 8 0 2 1 **** **** **** **** **** **** 0 0 5398 0 1 0 7 5 **** **** **** **** **** 0 50 120 649 158 687 82 739 525 **** 1 ****
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59 1553 shuriken 1 1 0x00010 0 0 WThSh 0 1 **** **** it_bag iwthsh 0 11 1 1 59 30 0 255 1 3 1 2 7 1 50 0.01 1705 7 8 0 2 1 **** **** **** **** **** **** 0 0 5398 0 1 0 7 5 **** **** **** **** **** 0 50 120 649 158 687 82 739 525 **** 1 ****
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60 1554 sickle 2 2 0x1C030 0 2 WSpSc 0 1 1 1 it_bag iwspsc 0 **** 3 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 1669 8 8 0 0 1 **** **** **** **** **** 4 0 0 5400 0 1 30 18 **** **** **** 100 100 0 22 1 98 628 136 666 60 718 504 879 **** 2
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60 1554 sickle 2 2 0x1C030 0 2 WSpSc 0 1 1 1 it_bag iwspsc 0 **** 3 2 **** 1.1 10 255 1 6 1 2 1 6 1 2 1669 8 8 0 0 1 **** **** **** **** **** 4 0 0 5400 0 1 30 18 **** **** **** 100 100 0 22 1 98 628 136 666 60 718 504 879 **** 2
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61 1555 sling 1 2 0x00030 0 0 WBwSl 0 **** **** **** it_bag iwbwsl 0 10 2 2 27 30 0 255 1 4 1 2 2 1 1 2 1677 3 8 0 1 1 **** **** **** **** **** 4 0 0 5405 0 1 1 6 3 **** **** **** **** **** 10 1 99 629 137 667 61 719 505 **** **** ****
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61 1555 sling 1 2 0x00030 0 0 WBwSl 0 **** **** **** it_bag iwbwsl 0 10 2 2 27 30 0 255 1 4 1 2 2 1 1 2 1677 3 8 0 1 1 **** **** **** **** **** 4 0 0 5405 0 1 1 6 3 **** **** **** **** **** 10 1 99 629 137 667 61 719 505 **** **** ****
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@ -580,8 +580,6 @@ int IsWeaponMartial(int nBaseItemType, object oPC)
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case BASE_ITEM_HEAVY_PICK:
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case BASE_ITEM_HEAVY_PICK:
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case BASE_ITEM_LIGHT_PICK:
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case BASE_ITEM_LIGHT_PICK:
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case BASE_ITEM_LIGHT_LANCE:
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case BASE_ITEM_LIGHT_LANCE:
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case BASE_ITEM_GOAD:
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case BASE_ITEM_SAP:
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return TRUE;
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return TRUE;
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//special case: counts as martial for dwarves
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//special case: counts as martial for dwarves
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@ -623,7 +621,7 @@ void DoProficiencyCheck(object oPC, object oItem, int nHand)
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{
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{
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if (DEBUG) DoDebug(GetName(oPC)+" is non-proficient with "+GetName(oItem));
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if (DEBUG) DoDebug(GetName(oPC)+" is non-proficient with "+GetName(oItem));
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SetCompositeAttackBonus(oPC, "Unproficient" + IntToString(nHand), -4, ATTACK_BONUS_ONHAND);
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SetCompositeAttackBonus(oPC, "Unproficient" + IntToString(nHand), -4, ATTACK_BONUS_ONHAND);
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if(nBase == BASE_ITEM_DOUBLEAXE || nBase == BASE_ITEM_TWOBLADEDSWORD || nBase == BASE_ITEM_DIREMACE)
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if(nBase == BASE_ITEM_DOUBLEAXE || nBase == BASE_ITEM_TWOBLADEDSWORD || nBase == BASE_ITEM_DIREMACE || nBase == BASE_ITEM_DOUBLE_SCIMITAR)
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SetCompositeAttackBonus(oPC, "Unproficient" + IntToString(ATTACK_BONUS_OFFHAND), -4, ATTACK_BONUS_OFFHAND);
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SetCompositeAttackBonus(oPC, "Unproficient" + IntToString(ATTACK_BONUS_OFFHAND), -4, ATTACK_BONUS_OFFHAND);
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}
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}
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}
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}
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@ -2,7 +2,7 @@
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<!DOCTYPE tlk SYSTEM "tlk2xml.dtd">
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<!DOCTYPE tlk SYSTEM "tlk2xml.dtd">
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<tlk>
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<tlk>
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<entry id="0" lang="en" sex="m">Bad Strref</entry>
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<entry id="0" lang="en" sex="m">Bad Strref</entry>
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<entry id="12000" lang="en" sex="m">PRC Version Counter: 04</entry>
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<entry id="12000" lang="en" sex="m">PRC Version Counter: 05</entry>
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<entry id="12288" lang="en" sex="m">Ocular Adept</entry>
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<entry id="12288" lang="en" sex="m">Ocular Adept</entry>
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<entry id="12289" lang="en" sex="m">Ocular Adepts</entry>
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<entry id="12289" lang="en" sex="m">Ocular Adepts</entry>
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<entry id="12290" lang="en" sex="m">ocular adepts</entry>
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<entry id="12290" lang="en" sex="m">ocular adepts</entry>
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@ -9921,6 +9921,13 @@ Use: Automatic.</entry>
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<entry id="46330" lang="en" sex="m">Use Limitation: Gender</entry>
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<entry id="46330" lang="en" sex="m">Use Limitation: Gender</entry>
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<entry id="46331" lang="en" sex="m">Gender Limitation: Only creatures of a specific gender may use an item with this property.</entry>
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<entry id="46331" lang="en" sex="m">Gender Limitation: Only creatures of a specific gender may use an item with this property.</entry>
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<entry id="46332" lang="en" sex="m">Alchemical item</entry>
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<entry id="46332" lang="en" sex="m">Alchemical item</entry>
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<entry id="46333" lang="en" sex="m">Shortspear</entry>
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<entry id="46334" lang="en" sex="m">One of history's most basic weapons, the shortspear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the shortspear is the staple of many a militia.</entry>
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<entry id="46335" lang="en" sex="m">Base Damage: 1d6
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Base Critical Threat: x2
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Base Damage Type: Piercing
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Weapon Size: Medium
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Feats Required: Simple, or Druid</entry>
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<entry id="46336" lang="en" sex="m">Brutal Strike Mode</entry>
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<entry id="46336" lang="en" sex="m">Brutal Strike Mode</entry>
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<entry id="46337" lang="en" sex="m">Type of Feat: Class Specific
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<entry id="46337" lang="en" sex="m">Type of Feat: Class Specific
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Prerequisite: Fist of Hextor level 1
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Prerequisite: Fist of Hextor level 1
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