#include "prc_feat_const" #include "prc_spell_const" void main() { if (!GetHasFeat(FEAT_TURN_UNDEAD, OBJECT_SELF)) { SpeakStringByStrRef(40550); } else if(GetHasFeatEffect(FEAT_DIVINE_RESISTANCE) == FALSE) { int iEpic = GetHasFeatEffect(FEAT_EPIC_DIVINE_RESISTANCE); int nResistance = 5+iEpic*5; int nDuration = iEpic ? GetAbilityModifier(ABILITY_CHARISMA) :10; effect eCold = EffectDamageResistance(DAMAGE_TYPE_COLD, nResistance, 0); effect eFire = EffectDamageResistance(DAMAGE_TYPE_FIRE, nResistance, 0); effect eElec = EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, nResistance, 0); effect eDur = EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS); effect eVis = EffectVisualEffect(VFX_IMP_ELEMENTAL_PROTECTION); effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); //Link Effects effect eLink = EffectLinkEffects(eCold, eFire); eLink = EffectLinkEffects(eLink, eElec); eLink = EffectLinkEffects(eLink, eDur); eLink = EffectLinkEffects(eLink, eDur2); location lTarget = GetSpellTargetLocation(); //Declare the spell shape, size and the location. Capture the first target object in the shape. object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE ); //Cycle through the targets within the spell shape until an invalid object is captured. while (GetIsObjectValid(oTarget)) { if ( GetIsFriend(oTarget)|| GetFactionEqual(oTarget)) { //Apply the VFX impact and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } //Select the next target within the spell shape. oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE ); } DecrementRemainingFeatUses(OBJECT_SELF, FEAT_TURN_UNDEAD); } }