//:://///////////////////////////////////////////// //:: Frenzied Berserker - Inspire Frenzy //:: NW_S1_insfre //:: Copyright (c) 2004 //::////////////////////////////////////////////// /* Causes party members within range to make a Will Save DC or enter a frenzy */ //::////////////////////////////////////////////// //:: Created By: Oni5115 //:: Created On: Feb 25, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_feat_const" #include "prc_class_const" #include "prc_spell_const" void main() { // Is only cast if you are frenzying if(GetHasFeatEffect(FEAT_FRENZY)) // 4300 { // Declare major variables int nLevel = GetLevelByClass(CLASS_TYPE_FRE_BERSERKER); // 210 int willSaveDC = 10 + nLevel + GetAbilityModifier(ABILITY_CHARISMA, OBJECT_SELF); object oTarget; location oLoc = GetLocation(OBJECT_SELF); //Determine friends in the radius around the character oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); while (GetIsObjectValid(oTarget)) { if(GetIsFriend(oTarget)) { int saveVal = WillSave(oTarget, willSaveDC, SAVING_THROW_TYPE_NONE, OBJECT_SELF); if(saveVal == 0) { AssignCommand(oTarget, ActionCastSpellAtObject(SPELL_FRENZY, oTarget, METAMAGIC_NONE, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE) ); } } oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); } } }