//:://///////////////////////////////////////////// //:: Wild Surge //:: prc_wild_surge //:://///////////////////////////////////////////// /** @file Turns Wild Surge to a setting determined by SpellID. @author Ornedan @date Created - 2005.11.28 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "psi_inc_psifunc" const int SPELLID_WILD_SURGE_1 = 2380; const int SPELLID_WILD_SURGE_11 = 2390; void main() { object oPC = OBJECT_SELF; int nSpellID = GetSpellId(); int nWilderLvl = GetLevelByClass(CLASS_TYPE_WILDER, oPC); int nWildSurge = nSpellID - SPELLID_WILD_SURGE_1 + 1; int nMaxSurge; if(nWilderLvl < 3) nMaxSurge = 1; else nMaxSurge = ((nWilderLvl + 1) / 4) + 1; if(DEBUG) if(nWildSurge < 1 || nWildSurge > 11) DoDebug("prc_wild_surge: ERROR: Unsupported spellID: " + IntToString(nSpellID)); if(nWildSurge <= nMaxSurge) { if(!GetLocalInt(oPC, PRC_OVERCHANNEL)) { SetLocalInt(oPC, PRC_WILD_SURGE, nWildSurge); FloatingTextStringOnCreature(GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSpellID))), oPC, FALSE); } else FloatingTextStrRefOnCreature(16824026, oPC, FALSE); // "You cannot have Wild Surge and Overchannel active at the same time" } else FloatingTextStrRefOnCreature(16824027, oPC, FALSE); // "Your Wilder level is not high enough to use this level of Wild Surge" }