//:://///////////////////////////////////////////// //:: Psionic Dragonfear //:: psi_diadra_aura.nss //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Upon entering the aura of the creature the player must make a will save or be struck with fear because of the creatures presence. */ //::////////////////////////////////////////////// //:: Created By: Fox //:: Created On: Nov 15, 2007 //::////////////////////////////////////////////// #include "prc_alterations" #include "psi_inc_psifunc" void main() { object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateDiaDragChannel(oManifester, OBJECT_INVALID, PowerAugmentationProfile(1, 1, PRC_UNLIMITED_AUGMENTATION ), 6 //Acts as a Level 6 Power for PP cost ); if(manif.bCanManifest) { int AOESize = AOE_MOB_DRAGON_FEAR; float fDuration = 30.0f + 6.0f * manif.nTimesAugOptUsed_1; if(DEBUG) SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize)); //Set and apply AOE object effect eAOE = SupernaturalEffect(EffectAreaOfEffect(AOESize,"psi_diadra_afear")); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, fDuration); }//end manifestation }