/* ---------------- Brain Lock psi_pow_brnlock ---------------- 21/10/04 by Stratovarius */ /** @file Brain Lock Telepathy (Compulsion) [Mind-Affecting] Level: Telepath 2 Manifesting Time: 1 standard action Range: Medium (100 ft. + 10 ft./ level) Target: One humanoid Duration: 1 round/level Saving Throw: Will negates Power Resistance: Yes Power Points: 3 Metapsionics: Extend, Twin The subject’s higher mind is locked away. He stands dazed, unable to take any mental decisions at all. Augment: You can augment this power in one or both of the following ways. 1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid. 2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, 1, 4, 1 ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester); int nPen = GetPsiPenetration(oManifester); int nRacial = MyPRCGetRacialType(oTarget); int nTargetRace = FALSE; effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDaze = EffectDazed(); effect eLink = EffectLinkEffects(eMind, eDaze); float fDuration = 6.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Check if the target is a humanoid if(nRacial == RACIAL_TYPE_DWARF || nRacial == RACIAL_TYPE_ELF || nRacial == RACIAL_TYPE_GNOME || nRacial == RACIAL_TYPE_HUMANOID_GOBLINOID || nRacial == RACIAL_TYPE_HALFLING || nRacial == RACIAL_TYPE_HUMAN || nRacial == RACIAL_TYPE_HALFELF || nRacial == RACIAL_TYPE_HALFORC || nRacial == RACIAL_TYPE_HUMANOID_ORC || nRacial == RACIAL_TYPE_HUMANOID_REPTILIAN ) { nTargetRace = TRUE; } // First augmentation option adds animal, fey, giant, magical beast, and monstrous humanoid to possible target types if(manif.nTimesAugOptUsed_1 == 1 && (nRacial == RACIAL_TYPE_HUMANOID_MONSTROUS || nRacial == RACIAL_TYPE_FEY || nRacial == RACIAL_TYPE_GIANT || nRacial == RACIAL_TYPE_ANIMAL || nRacial == RACIAL_TYPE_MAGICAL_BEAST || nRacial == RACIAL_TYPE_BEAST )) { nTargetRace = TRUE; } // First augmentation option adds aberration, dragon, elemental, and outsider to possible target types if(manif.nTimesAugOptUsed_2 == 1 && (nRacial == RACIAL_TYPE_ABERRATION || nRacial == RACIAL_TYPE_DRAGON || nRacial == RACIAL_TYPE_OUTSIDER || nRacial == RACIAL_TYPE_ELEMENTAL )) { nTargetRace = TRUE; } // If the target was of a valid type if(nTargetRace) { // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { //Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { //Fire cast spell at event for the specified target PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); //Make a saving throw check if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { //Apply VFX Impact and daze effect SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, -1, manif.nManifesterLevel); }// end if - Save for negation }// end if - SR check }// end for - Twin Power }// end if - Type check }// end if - Successfull manifestation }