/* ---------------- Expansion psi_pow_expand ---------------- 4/12/05 by Stratovarius */ /** @file Expansion Psychometabolism Level: Psychic warrior 1 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 1 round./level Power Points: 1 Metapsionics: Extend This power causes instant growth, doubling your height, length, and width and multiplying your weight by 8. This increase changes your size category to the next larger one. You gain a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum effective Dexterity score of 1), a -1 size penalty on attack rolls, and a -1 size penalty to Armor Class due to your increased size. This power doesn’t change your speed. Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself. Augment: You can augment this power in one or more of the following ways. 1. If you spend 6 additional power points, this power increases your size by two size categories instead of one. You gain a +4 size bonus to Strength, a -4 size penalty to Dexterity (to a minimum effective Dexterity score of 1), a -2 size penalty on attack rolls, and a -2 size penalty to Armor Class due to your increased size. 2. If you spend 2 additional power points, this power’s duration is 10 minutes per level rather than 1 round per level. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_function" void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining); void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 6, 1, 2, 1 ), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { int nCategories = 1 + manif.nTimesAugOptUsed_1; effect eLink = EffectAttackDecrease(nCategories); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_SANCTUARY)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink = EffectLinkEffects(eLink, EffectAbilityDecrease(ABILITY_DEXTERITY, 2 * nCategories)); eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 2 * nCategories)); eLink = EffectLinkEffects(eLink, EffectACDecrease(nCategories)); float fDuration = (manif.nTimesAugOptUsed_2 == 1 ? 600.0f : 6.0f) * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Fail to do anything if the target is already under the effects of Compression if(GetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease")) { // "Target is already under effect of the Expansion power!" FloatingTextStrRefOnCreature(16826655, oManifester, FALSE); return; } // Apply effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); // Set local int for PRCGetCreatureSize() SetLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease", nCategories); // Size has changed, evaluate PrC feats again EvalPRCFeats(oTarget); // Start power end monitor DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, manif.nSpellID, FloatToInt(fDuration) / 6)); }// end if - Successfull manifestation } void DispelMonitor(object oManifester, object oTarget, int nSpellID, int nBeatsRemaining) { // Has the power ended since the last beat, or does the duration run out now if((--nBeatsRemaining == 0) || PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) ) { if(DEBUG) DoDebug("psi_pow_expand: Power expired, clearing"); // Clear the marker DeleteLocalInt(oTarget, "PRC_Power_Expansion_SizeIncrease"); // Size has changed, evaluate PrC feats again EvalPRCFeats(oTarget); } else DelayCommand(6.0f, DispelMonitor(oManifester, oTarget, nSpellID, nBeatsRemaining)); }