/* ---------------- Id Insinuation psi_pow_idinsin ---------------- 25/10/04 by Stratovarius */ /** @file Id Insinuation Telepathy (Compulsion) [Mind-Affecting] Level: Psion/wilder 2 Manifesting Time: 1 standard action Range: Close (25 ft. +5 ft./2 levels) Target: One creature Duration: 1 round/level Saving Throw: Will negates Power Resistance: Yes Power Points: 3 Metapsionics: Extend, Twin, Widen As the confusion spell, except as noted here. Swift tendrils of thought disrupt the unconscious mind of any one creature, sapping its might. For the duration of this power, the subject is confused, making it unable to independently determine it will do. Augment: For every 2 additional power points you spend, this power’s save DC increases by 1, and the power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oMainTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oMainTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_EXTEND | METAPSIONIC_TWIN | METAPSIONIC_WIDEN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1; int nPen = GetPsiPenetration(oManifester); int nSecondary = manif.nTimesAugOptUsed_1; int nCounter; effect eLink = PRCEffectConfused(); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE)); effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); location lTarget = GetLocation(oMainTarget); object oSecondaryTarget; float fRadius = EvaluateWidenPower(manif, FeetToMeters(15.0f)); float fDuration = 6.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { /* Affect the main target */ // Let the AI know PRCSignalSpellEvent(oMainTarget, TRUE, manif.nSpellID, oManifester); // Check for Power Resistance if(PRCMyResistPower(oManifester, oMainTarget, nPen)) { // Will negates if(!PRCMySavingThrow(SAVING_THROW_WILL, oMainTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { // Apply effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oMainTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oMainTarget); }// end if - Save to negate }// end if - SR check // Affect targets in the area if augmented if(nSecondary) { nCounter = 0; oSecondaryTarget = MyFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); while(GetIsObjectValid(oSecondaryTarget) && nCounter < nSecondary) { if(oSecondaryTarget != oManifester && oSecondaryTarget != oMainTarget && spellsIsTarget(oSecondaryTarget, SPELL_TARGET_SELECTIVEHOSTILE, oManifester) ) { // Let the AI know PRCSignalSpellEvent(oSecondaryTarget, TRUE, manif.nSpellID, oManifester); // Check for Power Resistance if(PRCMyResistPower(oManifester, oSecondaryTarget, nPen)) { // Will negates if(!PRCMySavingThrow(SAVING_THROW_WILL, oSecondaryTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) { // Apply effects SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oSecondaryTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oSecondaryTarget); }// end if - Save to negate }// end if - SR check // Use up a target slot only if we actually did something to it nCounter += 1; }// end if - Target is someone we want to / can affect // Get next target oSecondaryTarget = MyNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget, TRUE, OBJECT_TYPE_CREATURE); }// end while - Target loop }// end if - There are secondary targets }// end for - Twin Power }// end if - Successfull manifestation }