/* ---------------- Precognition - Use edge psi_pow_precoga ---------------- 15/7/05 by Stratovarius */ /** @file Precognition - Use edge Clairsentience Level: Seer 1 Manifesting Time: 1 standard action Range: Personal Target: You Duration: 10 min./level Power Points: 1 Metapsionics: Extend Precognition allows your mind to glimpse fragments of potential future events - what you see will probably happen if no one takes action to change it. However, your vision is incomplete, and it makes no real sense until the actual events you glimpsed begin to unfold. That’s when everything begins to come together, and you can act, if you act swiftly, on the information you previously received when you manifested this power. In practice, manifesting this power grants you a “precognitive edge.” Normally, you can have only a single precognitive edge at one time. You must use your edge within a period of no more than 10 minutes per level, at which time your preknowledge fades and you lose your edge. You can use your precognitive edge in a variety of ways. Essentially, the edge translates into a +2 insight bonus that you can apply at any time to either an attack roll, a damage roll, a saving throw, or a skill check. To apply this bonus for one round, press either the Attack, Save, Skill, or Damage option on the radial menu. */ #include "psi_inc_psifunc" void main() { object oUser = OBJECT_SELF; int bIsActive = GetLocalInt(oUser, "PRC_Power_Precognition_Active"); if(bIsActive) { int nSpellID = PRCGetSpellId(); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD); effect eEdge; switch(nSpellID) { case POWER_PRECOGNITION_ATTACK: eEdge = EffectAttackIncrease(2); break; case POWER_PRECOGNITION_DAMAGE: eEdge = EffectDamageIncrease(DAMAGE_BONUS_2); break; case POWER_PRECOGNITION_SAVES: eEdge = EffectSavingThrowIncrease(SAVING_THROW_ALL, 2); break; case POWER_PRECOGNITION_SKILLS: eEdge = EffectSkillIncrease(SKILL_ALL_SKILLS, 2); break; default:{ string sErr = "psi_pow_precoga: ERROR: Unknown spellID: " + IntToString(nSpellID); if(DEBUG) DoDebug(sErr); else WriteTimestampedLogEntry(sErr); } } SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oUser); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEdge, oUser, 6.0, FALSE); // Remove the marker and remove the duration VFX DeleteLocalInt(oUser, "PRC_Power_Precognition_Active"); PRCRemoveSpellEffects(POWER_PRECOGNITION_MAIN, oUser, oUser); // Assumption: The power is personal range, as such the effect applier is always same as the target } else { FloatingTextStrRefOnCreature(16824063, oUser, FALSE); // "You do not have a precognitive edge" } }