/** @file psi_pow_wepnrg Weapon of Energy Psychokinesis [see text] Level: Psychic warrior 4 Range: Touch Target: Weapon touched Duration: 1 round/level Power Points: 7 Metapsionics: Extend You can use this power to energize a weapon. That weapon deals an extra 1d8 points of cold, electricity, or fire damage (as chosen by you at the time of manifestation) on a successful hit. If this power is manifested on a already benefiting from the effect of the power, the newer manifestation supersedes the older manifestation, even if both manifestations are of different energy types. This power’s subtype is the same as the type of energy infused in the touched weapon. @author Stratovarius @date Created: Nov 5, 2005 @date Modified: Jul 3, 2006 */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_sp_func" int DoPower(object oManifester, object oTarget, struct manifestation manif) { int nDamageType; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis; float fDuration = 6.0f * manif.nManifesterLevel; if(manif.bExtend) fDuration *= 2; // Determine if we targeted a weapon or a creature if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE) { // It's a creature, target their primary weapon oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget); } // Make sure the target is either weapon or ammo if(!(GetWeaponRanged(oTarget) || IPGetIsMeleeWeapon(oTarget) || GetBaseItemType(oTarget) == BASE_ITEM_ARROW || GetBaseItemType(oTarget) == BASE_ITEM_BOLT || GetBaseItemType(oTarget) == BASE_ITEM_BULLET ) ) oTarget = OBJECT_INVALID; // Make sure we have a valid target if(!GetIsObjectValid(oTarget)) { // "Target is not a weapon!" FloatingTextStrRefOnCreature(16826667, oManifester, FALSE); return TRUE; } // Remove previous Weapon of Energy, if any RemoveSpecificProperty(oTarget, ITEM_PROPERTY_DAMAGE_BONUS, -1, IP_CONST_DAMAGEBONUS_1d8, 1, "", -1, DURATION_TYPE_TEMPORARY); // Determine damage type and VFX switch(manif.nSpellID) { case POWER_WEAPON_ENERGY_COLD: nDamageType = IP_CONST_DAMAGETYPE_COLD; eVis = EffectVisualEffect(VFX_IMP_PULSE_COLD); break; case POWER_WEAPON_ENERGY_ELEC: nDamageType = IP_CONST_DAMAGETYPE_ELECTRICAL; eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND); break; case POWER_WEAPON_ENERGY_FIRE: nDamageType = IP_CONST_DAMAGETYPE_FIRE; eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE); break; default:{ string sErr = "psi_pow_wepnrg: ERROR: Unknown spellID: " + IntToString(manif.nSpellID); if(DEBUG) { DoDebug(sErr); Die(); } else WriteTimestampedLogEntry(sErr); } } // Apply the itemproperties itemproperty ipNrg = ItemPropertyDamageBonus(nDamageType, IP_CONST_DAMAGEBONUS_1d8); AddItemProperty(DURATION_TYPE_TEMPORARY, ipNrg, oTarget, fDuration); // Do some VFX SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget)); DelayCommand(1.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget))); DelayCommand(2.0f, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, GetItemPossessor(oTarget))); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDur, GetItemPossessor(oTarget), fDuration); return TRUE; //Held charge is used if at least 1 touch from twinned power hits } void main() { if(!PsiPrePowerCastCode()) return; object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif; int nEvent = GetLocalInt(oManifester, PRC_SPELL_EVENT); //use bitwise & to extract flags if(!nEvent) //normal cast { manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(), METAPSIONIC_EXTEND ); if(manif.bCanManifest) { if(GetLocalInt(oManifester, PRC_SPELL_HOLD) && oManifester == oTarget) { //holding the charge, manifesting power on self SetLocalSpellVariables(oManifester, 1); //change 1 to number of charges SetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION, manif); return; } DoPower(oManifester, oTarget, manif); } } else { if(nEvent & PRC_SPELL_EVENT_ATTACK) { manif = GetLocalManifestation(oManifester, PRC_POWER_HOLD_MANIFESTATION); if(DoPower(oManifester, oTarget, manif)) DecrementSpellCharges(oManifester); } } }