//:://///////////////////////////////////////////// //:: Sanctified Mind //:: psi_sancmind.nss //::////////////////////////////////////////////// //:: Applies the passive bonuses from Sanctified Mind //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: Feb 17, 2006 //::////////////////////////////////////////////// #include "prc_alterations" #include "prc_ip_srcost" void SancMind_PR(object oPC, object oSkin) { if(GetLocalInt(oSkin, "SanctifiedMind_SR") == TRUE) return; int ipSR; int nHD = GetHitDice(oPC); // Minimum level to take the class is 4 // Min level to get this ability is 10 // PR = 5 + Char level if (nHD == 40) ipSR = IP_CONST_SPELLRESISTANCEBONUS_45; else if (nHD == 39) ipSR = IP_CONST_SPELLRESISTANCEBONUS_44; else if (nHD == 38) ipSR = IP_CONST_SPELLRESISTANCEBONUS_43; else if (nHD == 37) ipSR = IP_CONST_SPELLRESISTANCEBONUS_42; else if (nHD == 36) ipSR = IP_CONST_SPELLRESISTANCEBONUS_41; else if (nHD == 35) ipSR = IP_CONST_SPELLRESISTANCEBONUS_40; else if (nHD == 34) ipSR = IP_CONST_SPELLRESISTANCEBONUS_39; else if (nHD == 33) ipSR = IP_CONST_SPELLRESISTANCEBONUS_38; else if (nHD == 32) ipSR = IP_CONST_SPELLRESISTANCEBONUS_37; else if (nHD == 31) ipSR = IP_CONST_SPELLRESISTANCEBONUS_36; else if (nHD == 30) ipSR = IP_CONST_SPELLRESISTANCEBONUS_35; else if (nHD == 29) ipSR = IP_CONST_SPELLRESISTANCEBONUS_34; else if (nHD == 28) ipSR = IP_CONST_SPELLRESISTANCEBONUS_33; else if (nHD == 27) ipSR = IP_CONST_SPELLRESISTANCEBONUS_32; else if (nHD == 26) ipSR = IP_CONST_SPELLRESISTANCEBONUS_31; else if (nHD == 25) ipSR = IP_CONST_SPELLRESISTANCEBONUS_30; else if (nHD == 24) ipSR = IP_CONST_SPELLRESISTANCEBONUS_29; else if (nHD == 23) ipSR = IP_CONST_SPELLRESISTANCEBONUS_28; else if (nHD == 22) ipSR = IP_CONST_SPELLRESISTANCEBONUS_27; else if (nHD == 21) ipSR = IP_CONST_SPELLRESISTANCEBONUS_26; else if (nHD == 20) ipSR = IP_CONST_SPELLRESISTANCEBONUS_25; else if (nHD == 19) ipSR = IP_CONST_SPELLRESISTANCEBONUS_24; else if (nHD == 18) ipSR = IP_CONST_SPELLRESISTANCEBONUS_23; else if (nHD == 17) ipSR = IP_CONST_SPELLRESISTANCEBONUS_22; else if (nHD == 16) ipSR = IP_CONST_SPELLRESISTANCEBONUS_21; else if (nHD == 15) ipSR = IP_CONST_SPELLRESISTANCEBONUS_20; else if (nHD == 14) ipSR = IP_CONST_SPELLRESISTANCEBONUS_19; else if (nHD == 13) ipSR = IP_CONST_SPELLRESISTANCEBONUS_18; else if (nHD == 12) ipSR = IP_CONST_SPELLRESISTANCEBONUS_17; else if (nHD == 11) ipSR = IP_CONST_SPELLRESISTANCEBONUS_16; else if (nHD == 10) ipSR = IP_CONST_SPELLRESISTANCEBONUS_15; AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyBonusSpellResistance(ipSR),oSkin); SetLocalInt(oSkin, "SancMind_PR", TRUE); } // Applies the Hard to Hold bonus to Discipline void HardToHold(object oPC, object oSkin, int iLevel) { if(GetLocalInt(oSkin, "SancMind_Discipline") == iLevel) return; SetCompositeBonus(oSkin, "SancMind_Discipline", iLevel, ITEM_PROPERTY_SKILL_BONUS,SKILL_DISCIPLINE); } void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nSanc = GetLevelByClass(CLASS_TYPE_SANCTIFIED_MIND, oPC); //if(nSanc >= 4) HardToHold(oPC, oSkin, nSanc); if(nSanc >= 6) SancMind_PR(oPC, oSkin); }