//:://///////////////////////////////////////////// //:: Name racial appearance enforcenemt //:: FileName race_appear //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This script make sure a character is only useing an appearance that is allowed by their race. Takes transformational classes into account too. Also applies wings/tails when appropriate Note: Rather than the simplistic Appearance column in racialtypes.2da this takes the data from racialappear.2da */ //::////////////////////////////////////////////// //:: Created By: Primogrnitor //:: Created On: 13/9/06 //::////////////////////////////////////////////// #include "prc_alterations" void main() { object oPC = OBJECT_SELF; if(GetIsPolyMorphedOrShifted(oPC)) return; int nRace = GetRacialType(oPC); int nCurrAppear = GetAppearanceType(oPC); int nNewAppear = nCurrAppear; int nCurrWings = GetCreatureWingType(oPC); int nNewWings = nCurrWings; int nCurrTail = GetCreatureTailType(oPC); int nNewTail = nCurrTail; //race checks //appearance nNewAppear = StringToInt(Get2DACache("racialtypes", "Appearance", nRace)); //wings //tails //class checks //appearance if(GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 10) nNewAppear = APPEARANCE_TYPE_DEMI_LICH; else if(GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 4) nNewAppear = APPEARANCE_TYPE_LICH; //wings //tails //set it if it changes if(nNewAppear != nCurrAppear) SetCreatureAppearanceType(oPC, nNewAppear); if(nNewTail != nCurrTail) SetCreatureTailType(nNewTail, oPC); if(nNewWings != nCurrWings) SetCreatureWingType(nNewWings, oPC); }