/*Once per day, a wildren who has taken at least 1 point of damage can choose to enter a brief state of rage-like fury at the beginning of her next turn. In this state, a wildren gains +4 to Strength and –2 to Armor Class. The fury lasts for 1 round, and a wildren cannot end her fury voluntarily. The effect of this ability stacks with similar effects (such as the barbarian’s rage class feature).*/ #include "inc_vfx_const" void main() { object oPC = OBJECT_SELF; // Need to be wounded if (GetCurrentHitPoints(oPC) == GetMaxHitPoints(oPC)) IncrementRemainingFeatUses(oPC, 5386); else { effect eLink = EffectLinkEffects(EffectAbilityIncrease(ABILITY_STRENGTH, 4), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eLink = EffectLinkEffects(EffectACDecrease(2), eLink); eLink = ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BONUS_STRENGTH), oPC); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0); } }