#include "x0_i0_henchman" void main() { object oAnimate = OBJECT_SELF; object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST); if (GetIsObjectValid(oItem)) { CopyObject(oItem, GetLocation(oAnimate)); AssignCommand(GetModule(),DestroyObject(oItem,0.9)); AssignCommand(GetModule(),DestroyObject(oAnimate,1.0)); // ActionUnequipItem(oItem); // ActionPutDownItem(oItem); } else { oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); if (GetIsObjectValid(oItem)) { CopyObject(oItem, GetLocation(oAnimate)); AssignCommand(GetModule(),DestroyObject(oItem,0.9)); AssignCommand(GetModule(),DestroyObject(oAnimate,1.0)); } } }