#include "pnp_shft_poly" void main() { object oPC = OBJECT_SELF; int iPoly = GetHasFeat(FEAT_BONDED_AIR) ? POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL: GetHasFeat(FEAT_BONDED_EARTH) ? POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL: GetHasFeat(FEAT_BONDED_FIRE) ? POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL: POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL;//if(GetHasFeat(FEAT_BONDED_WATER)) // abort if mounted if(!GetLocalInt(GetModule(), "X3_NO_SHAPESHIFT_SPELL_CHECK")) { // check to see if abort due to being mounted if(PRCHorseGetIsMounted(oPC)) { // abort if(GetIsPC(oPC)) FloatingTextStrRefOnCreature(111982, oPC, FALSE); return; } } //this command will make shore that polymorph plays nice with the shifter ShifterCheck(oPC); ClearAllActions(); // prevents an exploit ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectPolymorph(iPoly), oPC, HoursToSeconds(10)); DelayCommand(1.5, ActionCastSpellOnSelf(SPELL_SHAPE_INCREASE_DAMAGE)); }