/* Blood of the Warlord: +2 to intimidate and persuade, +1 to attack rolls and will saving throws of allies. */ #include "prc_inc_spells" void main() { if (!GetHasSpellEffect(GetSpellId())) { effect eBonus = EffectAreaOfEffect(AOE_MOB_DRAGON_FEAR, "ft_bloodwarlord1", "", "ft_bloodwarlord2"); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_HUMANOID_ORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_HUMANOID_ORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_HALFORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_HALFORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_GRAYORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_GRAYORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_ORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_ORC)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_OROG)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_OROG)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_PERSUADE, 2), RACIAL_TYPE_TANARUKK)); eBonus = EffectLinkEffects(eBonus, VersusRacialTypeEffect(EffectSkillIncrease(SKILL_INTIMIDATE, 2), RACIAL_TYPE_TANARUKK)); eBonus = ExtraordinaryEffect(eBonus); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, OBJECT_SELF); FloatingTextStringOnCreature("*Blood of the Warlord Activated*", OBJECT_SELF, FALSE); } else { object oCre = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE); while (GetIsObjectValid(oCre)) { PRCRemoveSpellEffects(GetSpellId(), OBJECT_SELF, oCre); oCre = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF), FALSE); } PRCRemoveEffectsFromSpell(OBJECT_SELF, GetSpellId()); FloatingTextStringOnCreature("*Blood of the Warlord Deactivated*", OBJECT_SELF, FALSE); } }