#include "prc_inc_spells" void main() { object oPC = PRCGetSpellTargetObject(); object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); int iDamageType = (!GetIsObjectValid(oWeap)) ? DAMAGE_TYPE_BLUDGEONING : GetItemDamageType(oWeap); PRCRemoveEffectsFromSpell(oPC, GetSpellId()); effect eDam = EffectDamageIncrease(DAMAGE_BONUS_1, iDamageType); effect eAtk = EffectAttackIncrease(1); effect eLink = EffectLinkEffects(eDam, eAtk); eLink = ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPC); }