#include "prc_feat_const" void main() { object oPC = OBJECT_SELF; if(GetLocalInt(oPC, "Heal_Kicker") == 2) { DeleteLocalInt(oPC, "Heal_Kicker"); FloatingTextStringOnCreature("*Healing Kicker (Reflex Saves) deactivated*", oPC, FALSE); } else { SetLocalInt(oPC, "Heal_Kicker", 2); FloatingTextStringOnCreature("*Healing Kicker (Reflex Saves) activated*", oPC, FALSE); } IncrementRemainingFeatUses(oPC, FEAT_HEALING_KICKER_2); }