/* prc_coc_heal Heals damage bonus if sneak/critical immune, copied from swashbuckler. By: Flaming_Sword Created: Oct 10, 2007 Modified: Oct 27, 2007 */ #include "prc_alterations" void main() { object oWeap = GetSpellCastItem(); object oTarget = PRCGetSpellTargetObject(); int HealInt = GetIsImmune(oTarget, IMMUNITY_TYPE_CRITICAL_HIT) || GetIsImmune(oTarget, IMMUNITY_TYPE_SNEAK_ATTACK); int nBase = GetBaseItemType(oWeap); //baseitem type checking int bBase = nBase == BASE_ITEM_LONGSWORD || nBase == BASE_ITEM_RAPIER || nBase == BASE_ITEM_ELVEN_LIGHTBLADE || nBase == BASE_ITEM_ELVEN_THINBLADE || nBase == BASE_ITEM_ELVEN_COURTBLADE || nBase == BASE_ITEM_SCIMITAR; //heal if immune to sneak and critical - dex bonus if(HealInt || !bBase) ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetAbilityModifier(ABILITY_DEXTERITY, OBJECT_SELF)), oTarget); }