void main() { object oCaster = OBJECT_SELF; if (GetLocalInt(oCaster, "VileDiabolism") == FALSE) { SetLocalInt(oCaster, "VileDiabolism", TRUE); FloatingTextStringOnCreature("Vile Diabolism On", oCaster, FALSE); } else { SetLocalInt(oCaster, "VileDiabolism", FALSE); FloatingTextStringOnCreature("Vile Diabolism Off", oCaster, FALSE); } //FloatingTextStringOnCreature(IntToString(GetLocalInt(oCaster, "VileDiabolism")), oCaster, FALSE); }