//:://///////////////////////////////////////////// //:: Name Selvetarm's Wrath //:: FileName prc_dj_selwrath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* The Selvetarm's Wrath feat for the Drow Judicator */ //::////////////////////////////////////////////// //:: Created By: PsychicToaster //:: Created On: 7-31-04 //:: Updated by Oni5115 9/23/2004 to use new combat engine //::////////////////////////////////////////////// #include "prc_inc_combat" //#include "prc_inc_util" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); if(oPC == oTarget) { SendMessageToPC(oPC,"You cannot attack yourself..."); return; } object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND); object oWeapR = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); int bIsRangedAttack = GetWeaponRanged(oWeapR); int iDamageBonus = GetLevelByClass(CLASS_TYPE_JUDICATOR); // script now uses combat system to hit and apply effect if appropriate string sSuccess = ""; string sMiss = ""; float fDistance = GetDistanceBetween(oPC, oTarget); if(oPC == oTarget) { SendMessageToPC(oPC,"You cannot attack yourself..."); return; } // If they are not within 5 ft, they can't do a melee attack. if(!bIsRangedAttack && !GetIsInMeleeRange(oTarget, oPC) ) { SendMessageToPC(oPC,"You are not close enough to your target to attack!"); return; } if(!bIsRangedAttack) { AssignCommand(oPC, ActionMoveToLocation(GetLocation(oTarget), TRUE) ); sSuccess = "*Selvetarm's Wrath Hit*"; sMiss = "*Selvetarm's Wrath Miss*"; } effect eVis1 = EffectVisualEffect(VFX_IMP_EVIL_HELP); effect eVis2 = EffectVisualEffect(VFX_IMP_HARM); effect eLink = EffectLinkEffects(eVis1, eVis2); PerformAttackRound(oTarget, oPC, eLink, 0.0, 0, iDamageBonus, DAMAGE_TYPE_DIVINE, FALSE, sSuccess, sMiss); }