void main() { object oPC = OBJECT_SELF; //Bonuses: effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 4); effect eCst = EffectAbilityIncrease(ABILITY_CONSTITUTION, 4); effect eWillSave = EffectSavingThrowIncrease(SAVING_THROW_WILL, 2); //Penalties: effect eAC = EffectACDecrease(2); //Visual Effects: effect eVFX2 = EffectVisualEffect(VFX_DUR_BLUR); effect eVFX3 = EffectVisualEffect(VFX_DUR_AURA_FIRE); effect eLink; eLink = EffectLinkEffects(eStr, eCst); eLink = EffectLinkEffects(eLink, eWillSave); eLink = EffectLinkEffects(eLink, eAC); eLink = EffectLinkEffects(eLink, eVFX2); eLink = EffectLinkEffects(eLink, eVFX3); eLink = ExtraordinaryEffect(eLink); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, HoursToSeconds(1)); FloatingTextStringOnCreature("Drunken Rage Activated", oPC); }