//:://///////////////////////////////////////////// //:: Name Inlindl School //:: FileName prc_ft_inlindl.nss //::////////////////////////////////////////////// /** You can choose to sacrifice your shield bonus to AC in exchange for a bonus on melee attack rolls equal to one-half that bonus. This bonus applies only on attacks made with light weapons. Author: Stratovarius Created: 12.11.2018 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_inc_spells" void main() { object oInitiator = OBJECT_SELF; int nSwitch = GetLocalInt(oInitiator, "InlindlSchool"); if (nSwitch == TRUE) { FloatingTextStringOnCreature("Deactivating Inlindl School", oInitiator, FALSE); DeleteLocalInt(oInitiator, "InlindlSchool"); PRCRemoveEffectsFromSpell(oInitiator, GetSpellId()); } else { FloatingTextStringOnCreature("Activating Inlindl School", oInitiator, FALSE); SetLocalInt(oInitiator, "InlindlSchool", TRUE); int nShield = GetItemACValue(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oInitiator)); effect eLink = EffectLinkEffects(EffectACDecrease(nShield), EffectAttackIncrease(nShield/2)); eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ARMOR_OF_DARKNESS)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(eLink), oInitiator, 6.0); } }