//:://///////////////////////////////////////////// //:: Knight - Bulwark of Defense, Enter //:: prc_knght_blwrk.nss //::////////////////////////////////////////////// //:: Difficult Terrain //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: July 1, 2007 //::////////////////////////////////////////////// #include "prc_alterations" void main() { //Declare major variables object oTarget = GetEnteringObject(); effect eSlow = EffectMovementSpeedDecrease(50); // Cleaned up on exit if (GetIsEnemy(oTarget, GetAreaOfEffectCreator())) SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eSlow, oTarget); }