//:://///////////////////////////////////////////// //:: Knight - Bulwark of Defense, Exit //:: prc_knght_blwrk.nss //::////////////////////////////////////////////// //:: Difficult Terrain //::////////////////////////////////////////////// //:: Created By: Stratovarius //:: Created On: July 1, 2007 //::////////////////////////////////////////////// #include "prc_alterations" void main() { //Declare major variables //Get the object that is exiting the AOE object oTarget = GetExitingObject(); int bValid = FALSE; effect eAOE; if(GetHasSpellEffect(SPELL_BULWARK_DEFENSE, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE) && bValid == FALSE) { if (GetEffectCreator(eAOE) == GetAreaOfEffectCreator()) { //If the effect was created by Bulwark if(GetEffectSpellId(eAOE) == SPELL_BULWARK_DEFENSE) { RemoveEffect(oTarget, eAOE); bValid = TRUE; } } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } }