#include "prc_x2_itemprop" void main() { object oAura = OBJECT_SELF; object oTarget = GetEnteringObject(); object oMarshal = GetAreaOfEffectCreator(); // Only apply to allies if(!GetIsFriend(oTarget, oMarshal)) return; int nAuraID = GetLocalInt(oAura, "SpellID"); int nAuraBonus = GetLocalInt(oAura, "AuraBonus"); effect eBonus = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY); switch(nAuraID) { case SPELL_MAJAUR_MOT_ARDOR:{ //Motivate Ardor eBonus = EffectLinkEffects(eBonus, EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(nAuraBonus), DAMAGE_TYPE_SLASHING)); break;} case SPELL_MAJAUR_MOT_CARE:{ //Motivate Care eBonus = EffectLinkEffects(eBonus, EffectACIncrease(nAuraBonus, AC_DODGE_BONUS)); break;} case SPELL_MAJAUR_RES_TROOPS:{ //Resilient Troops eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_ALL, nAuraBonus, SAVING_THROW_TYPE_ALL)); break;} case SPELL_MAJAUR_MOT_URGE:{ //Motivate Urgency int MarshSpeed = nAuraBonus * 15; if(GetHasFeat(FEAT_TYPE_ELEMENTAL, oMarshal) >= 10 && GetHasFeat(FEAT_BONDED_AIR, oMarshal)) MarshSpeed += 30; if(MarshSpeed > 99) MarshSpeed = 99; eBonus = EffectLinkEffects(eBonus, EffectMovementSpeedIncrease(MarshSpeed)); break;} case SPELL_MAJAUR_HARD_SOLDIER:{ //Hardy Soldiers eBonus = EffectLinkEffects(eBonus, EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectDamageResistance(DAMAGE_TYPE_PIERCING, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectDamageResistance(DAMAGE_TYPE_SLASHING, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_ATTACK:{ //Motivate Attack eBonus = EffectLinkEffects(eBonus, EffectAttackIncrease(nAuraBonus)); break;} case SPELL_MAJAUR_STEAD_HAND:{ //Steady Hand if(GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget))) eBonus = EffectLinkEffects(eBonus, EffectAttackIncrease(nAuraBonus)); break;} /*case SPELL_MAJAUR_MOT_CHA:{ //Major Charisma Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_CHARISMA, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_CON:{ //Major Constitution Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_CONSTITUTION, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_DEX:{ //Major Dexterity Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_DEXTERITY, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_INT:{ //Major Intelligence Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_INTELLIGENCE, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_STR:{ //Major Strength Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_STRENGTH, nAuraBonus)); break;} case SPELL_MAJAUR_MOT_WIS:{ //Major Wisdom Boost eBonus = EffectLinkEffects(eBonus, EffectAbilityIncrease(ABILITY_WISDOM, nAuraBonus)); break;}*/ } eBonus = ExtraordinaryEffect(eBonus); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); }