#include "prc_spell_const" #include "prc_misc_const" void main() { object oAura = OBJECT_SELF; object oTarget = GetEnteringObject(); object oMarshal = GetAreaOfEffectCreator(); int nAuraID = GetLocalInt(oAura, "SpellID"); int nAuraBonus = GetLocalInt(oAura, "AuraBonus"); effect eBonus = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY); if(GetIsFriend(oTarget, oMarshal)) { switch(nAuraID) { case SPELL_MINAUR_DEMFORT:{ //Demand Fortitude eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_FORT, nAuraBonus, SAVING_THROW_TYPE_ALL)); break;} case SPELL_MINAUR_FORCEWILL:{ //Force of Will eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_WILL, nAuraBonus, SAVING_THROW_TYPE_ALL)); break;} case SPELL_MINAUR_WATCHEYE:{ //Watchful Eye eBonus = EffectLinkEffects(eBonus, EffectSavingThrowIncrease(SAVING_THROW_REFLEX, nAuraBonus, SAVING_THROW_TYPE_ALL)); break;} case SPELL_MINAUR_ARTOFWAR:{ //Art of War SetLocalInt(oTarget, "Marshal_ArtWar", nAuraBonus); break;} case SPELL_MINAUR_BOOSTCHA:{ //Boost Charisma eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_ANIMAL_EMPATHY, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_BLUFF, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_INTIMIDATE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_PERFORM, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_PERSUADE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_USE_MAGIC_DEVICE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_IAIJUTSU_FOCUS, nAuraBonus)); break;} case SPELL_MINAUR_BOOSTCON:{ //Boost Constitution eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CONCENTRATION, nAuraBonus)); break;} case SPELL_MINAUR_BOOSTDEX:{ //Boost Dexterity eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_HIDE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_MOVE_SILENTLY, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_OPEN_LOCK, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_PARRY, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_PICK_POCKET, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_SET_TRAP, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_TUMBLE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_RIDE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_BALANCE, nAuraBonus)); break;} case SPELL_MINAUR_BOOSTINT:{ //Boost Intelligence eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_SPELLCRAFT, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_SEARCH, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_LORE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_DISABLE_TRAP, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_WEAPON, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_TRAP, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_ARMOR, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_APPRAISE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_TRUESPEAK, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_MARTIAL_LORE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_PSICRAFT, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_GENERAL, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_ALCHEMY, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CRAFT_POISON, nAuraBonus)); break;} case SPELL_MINAUR_BOOSTSTR:{ //Boost Strength eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_DISCIPLINE, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_JUMP, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_CLIMB, nAuraBonus)); break;} case SPELL_MINAUR_BOOSTWIS:{ //Boost Wisdom eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_SPOT, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_LISTEN, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_HEAL, nAuraBonus)); eBonus = EffectLinkEffects(eBonus, EffectSkillIncrease(SKILL_SENSE_MOTIVE, nAuraBonus)); break;} case SPELL_MINAUR_DETCAST:{ //Determined Caster SetLocalInt(oTarget, "Marshal_DetCast", nAuraBonus); break;} } } eBonus = ExtraordinaryEffect(eBonus); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBonus, oTarget); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); }