//:://///////////////////////////////////////////// //:: Maze area OnExit //:: prc_maze_onexit //::////////////////////////////////////////////// /** @file This script is the Maze spell's maze area OnExit script. It will stop the cutscene mode and restore old commandability setting. @author Ornedan @date Created - 2005.10.6 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "prc_alterations" #include "spinc_maze" void main() {if(DEBUG) DoDebug("prc_maze_onexit running"); object oCreature = GetExitingObject(); // Kill any commands the creature might have AssignCommand(oCreature, ClearAllActions(TRUE)); // Restore old commandability int nCommandable = GetLocalInt(oCreature, "PRC_Maze_EnteringCommandability"); AssignCommand(oCreature, SetCommandable(nCommandable, oCreature)); // Exit cutscene mode SetCutsceneMode(oCreature, FALSE); // Clean up locals DeleteLocalInt(oCreature, "PRC_Maze_EnteringCommandability"); DeleteLocalInt(oCreature, "PRC_Maze_Direction"); DeleteLocalInt(oCreature, "PRC_Maze_EntryDone"); DeleteLocalInt(oCreature, "PRC_Maze_PC_Waiting"); DeleteLocalInt(oCreature, "PRC_Maze_Entry_Direction"); DeleteLocalInt(oCreature, "PRC_Maze_EntryHour"); DeleteLocalInt(oCreature, "PRC_Maze_EntryMinute"); DeleteLocalInt(oCreature, "PRC_Maze_EntrySecond"); DeleteLocalLocation(oCreature, "PRC_Maze_Return_Location"); // Remove the cutscene ghost applied in spellscript effect e = GetFirstEffect(oCreature); while(GetIsEffectValid(e)) { if(GetEffectSpellId(e) == 2888 && /// FIXME GetEffectType(e) == EFFECT_TYPE_CUTSCENEGHOST ) RemoveEffect(oCreature, e); e = GetNextEffect(oCreature); } }