//:://///////////////////////////////////////////// //:: OnUserDefined NPC eventscript //:: prc_npc_userdef //::////////////////////////////////////////////// #include "prc_alterations" void main() { // Unlike normal, this is executed on OBJECT_SELF. Therefore, we have to first // check that the OBJECT_SELF is a creature. if(GetObjectType(OBJECT_SELF) == OBJECT_TYPE_CREATURE) ExecuteAllScriptsHookedToEvent(OBJECT_SELF, EVENT_ONUSERDEFINED); }