// Written by Stratovarius // Turns Blood Component on and off. void main() { object oPC = OBJECT_SELF; string nMes = ""; if(!GetLocalInt(oPC, "RuneCharges")) { if (GetLocalInt(oPC, "RuneUsesPerDay")) { DeleteLocalInt(oPC, "RuneUsesPerDay"); FloatingTextStringOnCreature("*Uses Per Day Deactivated*", oPC, FALSE); } SetLocalInt(oPC, "RuneCharges", TRUE); nMes = "*Charges Activated*"; } else { // Removes effects DeleteLocalInt(oPC, "RuneCharges"); nMes = "*Charges Deactivated*"; } FloatingTextStringOnCreature(nMes, oPC, FALSE); }