//:://///////////////////////////////////////////// //:: Talon of Tiamat //:: prc_talontiamat.nss //:://///////////////////////////////////////////// /* Handles the passive bonuses for Talons of Tiamat */ //::////////////////////////////////////////////// //:: Created By: Fox //:: Created On: Nov 22, 2007 //::////////////////////////////////////////////// #include "prc_alterations" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nClass = GetLevelByClass(CLASS_TYPE_TALON_OF_TIAMAT, oPC); //Keen senses: Low light at 4, Darkvision at 8 if(nClass > 3) IPSafeAddItemProperty(oSkin, ItemPropertyBonusFeat(IP_CONST_FEAT_LOWLIGHT_VISION), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); if(nClass > 7) IPSafeAddItemProperty(oSkin, ItemPropertyDarkvision(), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); //Voice of the Dragon switch(nClass) { case 2: case 3: case 4: case 5: SetCompositeBonus(oSkin, "ToT_Bluff", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF); SetCompositeBonus(oSkin, "ToT_Intim", 2, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); break; case 6: case 7: case 8: case 9: SetCompositeBonus(oSkin, "ToT_Bluff", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF); SetCompositeBonus(oSkin, "ToT_Intim", 4, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); break; case 10: SetCompositeBonus(oSkin, "ToT_Bluff", 6, ITEM_PROPERTY_SKILL_BONUS, SKILL_BLUFF); SetCompositeBonus(oSkin, "ToT_Intim", 6, ITEM_PROPERTY_SKILL_BONUS, SKILL_INTIMIDATE); break; default: break; } //Immunities if(GetHasFeat(FEAT_TOT_FIRE_IMMUNITY, oPC)) { IPSafeAddItemProperty(oSkin, ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEIMMUNITY_100_PERCENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } else if(GetHasFeat(FEAT_TOT_COLD_IMMUNITY, oPC)) { IPSafeAddItemProperty(oSkin, ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_COLD, IP_CONST_DAMAGEIMMUNITY_100_PERCENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } else if(GetHasFeat(FEAT_TOT_ACID_IMMUNITY, oPC)) { IPSafeAddItemProperty(oSkin, ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ACID, IP_CONST_DAMAGEIMMUNITY_100_PERCENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } else if(GetHasFeat(FEAT_TOT_ELEC_IMMUNITY, oPC)) { IPSafeAddItemProperty(oSkin, ItemPropertyDamageImmunity(IP_CONST_DAMAGETYPE_ELECTRICAL, IP_CONST_DAMAGEIMMUNITY_100_PERCENT), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING); } }