#include "prc_class_const" #include "inc_persist_loca" void main() { object oPC = OBJECT_SELF; int nVassal = GetLevelByClass(CLASS_TYPE_VASSAL, oPC); if(GetPersistantLocalInt(oPC, "VassalLvl") >= nVassal) return; // *Level 8 if(nVassal == 8) { // *Shared Trove GiveGoldToCreature(oPC, 80000); SetPersistantLocalInt(oPC, "VassalLvl", 8); } // *Level 5 else if(nVassal == 5) { // *Shared Trove GiveGoldToCreature(oPC, 50000); SetPersistantLocalInt(oPC, "VassalLvl", 5); } // *Level 2 else if(nVassal == 2) { // *Shared Trove GiveGoldToCreature(oPC, 20000); SetPersistantLocalInt(oPC, "VassalLvl", 2); } // *Level 1 else if(nVassal == 1) { CreateItemOnObject("Platinumarmor8", oPC, 1); SetPersistantLocalInt(oPC, "VassalLvl", 1); } }