#include "prc_feat_const" #include "inc_item_props" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); if (GetHasFeat(FEAT_VIGIL_ARMOR, oPC)) { SetCompositeBonus(oSkin,"VigilantSkinBonus",2,ITEM_PROPERTY_AC_BONUS); } if (GetHasFeat(FEAT_VIGIL_HEAL, oPC)) { SetCompositeBonus(oSkin,"VigilantNaturalHealing",1,ITEM_PROPERTY_REGENERATION); } }