#include "prc_x2_itemprop" #include "prc_class_const" void main() { object oPC = OBJECT_SELF; int nWis = GetAbilityModifier(ABILITY_WISDOM, oPC); int nLvl = GetLevelByClass(CLASS_TYPE_SACREDFIST, oPC); int totDamage = nWis ? nWis + nLvl : 1 + nLvl; int iDivDmg = totDamage / 2; // round down int iFlmDmg = totDamage - iDivDmg; // round up iDivDmg = IPGetDamageBonusConstantFromNumber(iDivDmg); iFlmDmg = IPGetDamageBonusConstantFromNumber(iFlmDmg); effect eDmg = EffectDamageIncrease(iFlmDmg, DAMAGE_TYPE_FIRE); eDmg = EffectLinkEffects(eDmg, EffectDamageIncrease(iDivDmg, DAMAGE_TYPE_DIVINE)); eDmg = EffectLinkEffects(eDmg, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE)); eDmg = SupernaturalEffect(eDmg); effect eVFX = EffectVisualEffect(VFX_IMP_HOLY_AID); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDmg, oPC, TurnsToSeconds(1)); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oPC); }