//:://///////////////////////////////////////////// //:: Jump Skill //::////////////////////////////////////////////// //:: //:: Jumps to target if pass check, or fall over if fail //:: //::////////////////////////////////////////////// //:: Created By: Oni5115 //:: Created On: Sept 4, 2004 //::////////////////////////////////////////////// //#include "prc_alterations" #include "prc_inc_spells" void main() { object oPC = OBJECT_SELF; float fSize = 14.0f; //location lPretarget = PRCGetSpellTargetLocation(); //location lPC = GetLocation(oPC); //float fDistance = GetDistanceBetweenLocations(lPretarget, lPC); SetEnterTargetingModeData(oPC, SPELL_TARGETING_SHAPE_RECT, fSize, 1.5f, SPELL_TARGETING_FLAGS_ORIGIN_ON_SELF | SPELL_TARGETING_FLAGS_HARMS_ENEMIES, fSize); PRCEnterTargetingMode(oPC, OBJECT_TYPE_TILE, MOUSECURSOR_MAGIC, "PRC_JUMP"); }