//:://///////////////////////////////////////////// //:: Name Desert Wind maintain script //:: FileName wol_m_desrtwind //::////////////////////////////////////////////// /* LEGACY ITEM PENALTIES (These do not stack. Highest takes precedence). Attack Penalty: -1 at 7th, -2 at 14th, -3 at 19th Save Penalty: -1 at 8th, -2 at 12th Hit Point Penalty: -2 at 6th Skill Penalty: -1 at 9th, -2 at 16th, -3 at 20th LEGACY ITEM BONUSES 9th - +2 Scimitar 16th - +2 Flaming Scimitar 18th - +3 Flaming Scimitar 20th - +4 Flaming Scimitar LEGACY ITEM ABILITIES Desert Child (Su): Beginning at 5th level, you get the Heat Endurance feat. Fiery Slash (Sp): At 6th level and higher, can cast the burning hands spell three times per day. The save DC is 11, or 11 + your Charisma modifier, whichever is higher. Caster level 5th. Dance of Flame and Wind (Su): At 7th level, Desert Wind grants you a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 14th level and to +6 at 17th level. Howling Wind (Sp): At 12th level and higher, three times per day, you can use gust of wind as the spell. The save DC is 13, or 12 + your Charisma modifier, whichever is higher. Caster level 5th. Fan the Flames (Su): Beginning at 15th level, once per day, you can use fireball as the spell. You are unharmed by the resulting fire damage. The save DC is 14, or 13 + your Charisma modifier, whichever is higher. Caster level 10th. Dust of the Desert (Sp): At 19th level and higher, once per day you can cast the disintegrate spell. The save DC is 19, or 16 + your Charisma modifier, whichever is higher. Caster level 15th. */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; object oSkin = GetPCSkin(oPC); int nHD = GetHitDice(oPC); int nHPPen = 0; object oWOL = GetItemPossessedBy(oPC, "WOL_DesertWind"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) { SetCompositeAttackBonus(oPC, "DesertWind_Atk", 0, ATTACK_BONUS_MISC); SetCompositeBonus(oSkin, "DesertWind_SavesF", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "DesertWind_SavesW", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); SetCompositeBonus(oSkin, "DesertWind_SavesR", 0, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); SetCompositeBonus(oSkin, "DesertWind_Dex", 0, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX); return; } // 5th to 10th level abilities if (GetHasFeat(FEAT_LEAST_LEGACY, oPC)) { if(nHD >= 5) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_HEAT_ENDURANCE), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 6) { nHPPen += 2; IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DW_FIERY_SLASH), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 7) { SetCompositeBonus(oSkin, "DesertWind_Dex", 2, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX); SetCompositeAttackBonus(oPC, "DesertWind_Atk", -1, ATTACK_BONUS_MISC); } if(nHD >= 8) { SetCompositeBonus(oSkin, "DesertWind_SavesF", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "DesertWind_SavesW", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); SetCompositeBonus(oSkin, "DesertWind_SavesR", 1, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); } if(nHD >= 9) { if (16 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 1)), "WOLEffect"), oPC); IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(2)); } if(nHD >= 10) { } } // 11th to 16th level abilities if (GetHasFeat(FEAT_LESSER_LEGACY, oPC)) { if(nHD >= 11) { IPSafeAddItemProperty(oWOL, ItemPropertyACBonus(1)); } if(nHD >= 12) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DW_HOWLING_WIND), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); SetCompositeBonus(oSkin, "DesertWind_SavesF", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_FORTITUDE); SetCompositeBonus(oSkin, "DesertWind_SavesW", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_WILL); SetCompositeBonus(oSkin, "DesertWind_SavesR", 2, ITEM_PROPERTY_DECREASED_SAVING_THROWS, IP_CONST_SAVEBASETYPE_REFLEX); } if(nHD >= 13) { } if(nHD >= 14) { SetCompositeBonus(oSkin, "DesertWind_Dex", 4, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX); SetCompositeAttackBonus(oPC, "DesertWind_Atk", -2, ATTACK_BONUS_MISC); } if(nHD >= 15) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DW_FAN_FLAMES), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); } if(nHD >= 16) { if (20 > nHD) ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 2)), "WOLEffect"), oPC); IPSafeAddItemProperty(oWOL, ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_FIRE, IP_CONST_DAMAGEBONUS_1d6)); } } // 17th+ level abilities if (GetHasFeat(FEAT_GREATER_LEGACY, oPC)) { if(nHD >= 17) { SetCompositeBonus(oSkin, "DesertWind_Dex", 6, ITEM_PROPERTY_ABILITY_BONUS,IP_CONST_ABILITY_DEX); } if(nHD >= 18) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(3)); } if(nHD >= 19) { IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_DW_DUST_DESERT), 0.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); SetCompositeAttackBonus(oPC, "DesertWind_Atk", -3, ATTACK_BONUS_MISC); } if(nHD >= 20) { IPSafeAddItemProperty(oWOL, ItemPropertyEnhancementBonus(4)); ApplyEffectToObject(DURATION_TYPE_PERMANENT, TagEffect(ExtraordinaryEffect(EffectSkillDecrease(SKILL_ALL_SKILLS, 3)), "WOLEffect"), oPC); } } SetLocalInt(oPC, "WoLHealthPenalty", nHPPen); if (!GetLocalInt(oPC, "WoLHealthPenaltyHB") && nHPPen > 0) { WoLHealthPenaltyHB(oPC); SetLocalInt(oPC, "WoLHealthPenaltyHB", TRUE); } }