/** * @file * Spellscript for Blade of the Last Citadel SLAs * */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; int nCasterLevel, nDC, nSpell, nUses; int nSLA = GetSpellId(); effect eNone; int nInstant = FALSE; object oWOL = GetItemPossessedBy(oPC, "WOL_LastCitadel"); // You get nothing if you aren't wielding the weapon if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return; switch(nSLA){ case WOL_LAST_CITADEL_ATTACK: { nCasterLevel = 5; nSpell = MOVE_WR_LEADING_ATTACK; nUses = 5; break; } case WOL_LAST_CITADEL_PRAYER: { nCasterLevel = 7; nSpell = SPELL_PRAYER; nUses = 1; break; } case WOL_LAST_CITADEL_FEAR: { nCasterLevel = 10; nSpell = SPELL_REMOVE_FEAR; nUses = 3; nInstant = TRUE; break; } case WOL_LAST_CITADEL_CURE: { nCasterLevel = 11; nSpell = SPELL_CURE_SERIOUS_WOUNDS; nUses = 1; nInstant = TRUE; break; } case WOL_LAST_CITADEL_BLADE: { nCasterLevel = 15; nSpell = SPELL_BLADE_BARRIER; nUses = 3; break; } case WOL_LAST_CITADEL_HEAL: { nCasterLevel = 17; nSpell = SPELL_HEAL; nUses = 1; nInstant = TRUE; break; } } // Check uses per day if (GetLegacyUses(oPC, nSLA) >= nUses) { FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE); return; } if (nSpell > 0) { DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant); SetLegacyUses(oPC, nSLA); FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE); } }