//:://///////////////////////////////////////////// //:: Name Supernal Clarity test script //:: FileName wol_t_supernal //::////////////////////////////////////////////// /* Base attack bonus +3 Weapon Proficiency (Rapier) Concentration 4 ranks */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); if(!GetHasFeat(FEAT_WEAPON_PROFICIENCY_RAPIER, oPC) && !GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oPC) && !GetHasFeat(FEAT_WEAPON_PROFICIENCY_ELF, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } if(3 > GetBaseAttackBonus(oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } if(4 > GetSkillRank(SKILL_CONCENTRATION, oPC, TRUE)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }