//:://///////////////////////////////////////////// //:: Name Crimson Ruination test script //:: FileName wol_t_crimruin //::////////////////////////////////////////////// /* Base attack bonus +3 Any nonchaotic alignment */ #include "prc_inc_template" void main() { object oPC = OBJECT_SELF; SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_CONTINUE); if(4 > GetBaseAttackBonus(oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } if(!GetHasFeat(FEAT_ARMOR_PROFICIENCY_MEDIUM, oPC)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } if(4 > GetSkillRank(SKILL_CRAFT_ARMOR, oPC, TRUE)) { SetExecutedScriptReturnValue(X2_EXECUTE_SCRIPT_END); } }