//:://///////////////////////////////////////////// #include "PHS_INC_SPELLS" void main() { // Apply some paralsis to the target object oTarget = GetSpellTargetObject(); // Declare Effects effect eParalyze = EffectParalyze(); effect eDur1 = EffectVisualEffect(VFX_DUR_PARALYZED); effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); // Link effects effect eLink = EffectLinkEffects(eParalyze, eDur1); eLink = EffectLinkEffects(eLink, eDur2); eLink = EffectLinkEffects(eLink, eCessate); SpeakString("PARALSIS: 120 seconds :" + GetName(oTarget)); // Apply VFX Impact and daze effect PHS_ApplyDuration(oTarget, eLink, 120.0); }