/*::////////////////////////////////////////////// //:: Spell Name Bigby's Clenched Fist //:: Spell FileName PHS_S_BigbyClenched //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Evocation [Force] Level: Sor/Wiz 8, Strength 8 Components: V, S, F/DF Casting Time: 1 standard action Range: Medium (20M) Effect: Large hand Duration: 1 round/level (D) Saving Throw: None Spell Resistance: Yes This spell functions like interposing hand, except that the hand can interpose itself, push, or strike one opponent that you select. The hand attacks once per round, and its attack bonus equals your caster level + your Intelligence, Wisdom, or Charisma modifier (for a wizard, cleric, or sorcerer, respectively), +11 for the hand’s Strength score (33), -1 for being Large. The hand deals 1d8+11 points of damage on each attack, and any creature struck must make a Fortitude save (against this spell’s save DC) or be stunned for 1 round. The clenched fist can also interpose itself as interposing hand does, or it can bull rush an opponent as forceful hand does, but at a +17 bonus on the Strength check (+11 for Strength 33, +4 for being Large, and a +2 bonus for charging, which it always gets). Clerics who cast this spell name it for their deities. Arcane Focus: A leather glove. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// The attack is using the attack function, if it hits, it may stun for 6 seconds. Cannot be redirected, too hard, like the others. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_BIGBY" void main() { // Spell Hook Check if(!PHS_SpellHookCheck()) return; // Declare Major Variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); int nCasterLevel = PHS_GetCasterLevel(); int nMetaMagic = PHS_GetMetaMagicFeat(); int nSpellSaveDC = PHS_GetSpellSaveDC(); int nSpellId = GetSpellId(); // Duration - 1 round/level float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic); // Do interposing hand if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_INTERPOSING) { ApplyInterposingHand(oTarget, nSpellId, fDuration, oCaster); } // Do forceful hand else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_FORCEFUL) { // +18 bonus to the forceful hand pushback. ApplyForcefulHand(oTarget, 18, nSpellId, fDuration, oCaster); } // Do Clenched Fist else if(nSpellId == PHS_SPELL_BIGBYS_CLENCHED_FIST_CLENCHED) { // Clenched fist, Attack bonus of Caster Level + Ability Bonus + // 11 (STR) - 1 (large). int nBonus = nCasterLevel + PHS_GetAppropriateAbilityBonus() + 10 - 1; ApplyClenchedFist(oTarget, nBonus, nSpellSaveDC, nSpellId, fDuration, oCaster); } }