/*::////////////////////////////////////////////// //:: Spell Name Desecrate: On Enter //:: Spell FileName PHS_S_DesecrateA //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// It removes the "alter or thingy to thier god for bonuses" and stuff, 'cause it is too complicated otherwise (and utterly pointless in most cases). Effects applied OnEnter, and removed OnExit. On Enter: Apply: - Duration effect always - +1 attack, +1 damage, +1 saves if undead too. //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "PHS_INC_SPELLS" void main() { // Check AOE status if(!PHS_CheckAOECreator()) return; // Declare major variables object oTarget = GetEnteringObject(); object oCreator = GetAreaOfEffectCreator(); //Declare major effects effect eDamIncrease = EffectDamageIncrease(1, DAMAGE_TYPE_POSITIVE); effect eHitIncrease = EffectAttackIncrease(1); effect eSaveIncrease = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink; // Link approprate ones if(GetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) { eLink = EffectLinkEffects(eDamIncrease, eHitIncrease); eLink = EffectLinkEffects(eLink, eSaveIncrease); eLink = EffectLinkEffects(eLink, eDur); } else { eLink = eDur; } // Fire cast spell at event for the target PHS_SignalSpellCastAt(oTarget, PHS_SPELL_DESECRATE); // Apply effects PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_DESECRATE); }