/*::////////////////////////////////////////////// //:: Spell Name True Dodge //:: Spell FileName XXX_S_TrueDodge //::////////////////////////////////////////////// //:: In Game Spell desctiption //::////////////////////////////////////////////// Divination Level: Sor/Wiz 1 Components: V, F Casting Time: 1 standard action Range: Personal Target: You Duration: 6 seconds Saving Throw: None Spell Resistance: Yes (harmless) Source: Various (Israfel666) You gain temporary, intuitive insight into the immediate future during the next round. You gain a +20 dodge bonus to AC against the next 6 second's attack roll made against you. Focus: A small wooden replica of a bend archery target. //::////////////////////////////////////////////// //:: Spell Effects Applied / Notes //::////////////////////////////////////////////// As it says. Similar to True Strike, and of course is easily converted. Still, credit is due, its a nice spell for level 1 (so, cast it, get a round of free AC for casting a better spell or something). //::////////////////////////////////////////////// //:: Created By: Jasperre //::////////////////////////////////////////////*/ #include "SMP_INC_SPELLS" void main() { // Spell Hook Check. if(!SMP_SpellHookCheck(SMP_SPELL_TRUE_DODGE)) return; // Declare Major Variables object oCaster = OBJECT_SELF; object oTarget = GetSpellTargetObject(); // Should be OBJECT_SELF // 1 round. float fDuration = RoundsToSeconds(1); // Delcare effects effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS); effect eAC = EffectACIncrease(20, AC_DODGE_BONUS); effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); // Link effects effect eLink = EffectLinkEffects(eAC, eCessate); // Remove previous castings SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_TRUE_DODGE, oTarget); // Signal spell cast at SMP_SignalSpellCastAt(oTarget, SMP_SPELL_TRUE_DODGE, FALSE); // Apply effects SMP_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration); }