//:://///////////////////////////////////////////// //:: Invisibilty Purge: On Enter //:: NW_S0_InvPurgeA //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* All invisible creatures in the AOE become visible. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Jan 7, 2002 //::////////////////////////////////////////////// //::March 31: Made it so it will actually remove // the effects of Improved Invisibility #include "prc_inc_spells" //------------------------------------------------------------------------------ // Doesn't care who the caster was removes the effects of the spell nSpell_ID. // will ignore the subtype as well... // GZ: Removed the check that made it remove only one effect. //------------------------------------------------------------------------------ void PRCRemoveAnySpellEffects(int nSpell_ID, object oTarget) { //Declare major variables effect eAOE; if(GetHasSpellEffect(nSpell_ID, oTarget)) { //Search through the valid effects on the target. eAOE = GetFirstEffect(oTarget); while (GetIsEffectValid(eAOE)) { //If the effect was created by the spell then remove it if(GetEffectSpellId(eAOE) == nSpell_ID) { RemoveEffect(oTarget, eAOE); } //Get next effect on the target eAOE = GetNextEffect(oTarget); } } } void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION); //Declare major variables object oTarget = GetEnteringObject(); PRCRemoveAnySpellEffects(SPELL_IMPROVED_INVISIBILITY, oTarget); PRCRemoveAnySpellEffects(SPELL_INVISIBILITY, oTarget); PRCRemoveAnySpellEffects(SPELLABILITY_AS_INVISIBILITY , oTarget); PRCRemoveAnySpellEffects(SPELLABILITY_AS_IMPROVED_INVISIBLITY , oTarget); effect eInvis = GetFirstEffect(oTarget); int bIsImprovedInvis = FALSE; while(GetIsEffectValid(eInvis)) { if (GetEffectType(eInvis) == EFFECT_TYPE_IMPROVEDINVISIBILITY) { bIsImprovedInvis = TRUE; } //check for invisibility if(GetEffectType(eInvis) == EFFECT_TYPE_INVISIBILITY || bIsImprovedInvis) { if(!GetIsReactionTypeFriendly(oTarget, GetAreaOfEffectCreator())) { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_INVISIBILITY_PURGE)); } else { //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_INVISIBILITY_PURGE, FALSE)); } //remove invisibility RemoveEffect(oTarget, eInvis); if (bIsImprovedInvis) { PRCRemoveSpellEffects(SPELL_IMPROVED_INVISIBILITY, oTarget, oTarget); } } //Get Next Effect eInvis = GetNextEffect(oTarget); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Getting rid of the local integer storing the spellschool name }