//:://///////////////////////////////////////////// //:: Stoneskin //:: NW_S0_Stoneskin //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Gives the creature touched 10/+5 damage reduction. This lasts for 1 hour per caster level or until 10 * Caster Level (100 Max) is dealt to the person. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: March 16 , 2001 //::////////////////////////////////////////////// //:: Last Updated By: Preston Watamaniuk, On: April 11, 2001 //:: modified by mr_bumpkin Dec 4, 2003 #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION); /* Spellcast Hook Code Added 2003-06-23 by GeorgZ If you want to make changes to all spells, check x2_inc_spellhook.nss to find out more */ if (!X2PreSpellCastCode()) { // If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook //Declare major variables effect eStone; effect eVis = EffectVisualEffect(VFX_DUR_PROT_STONESKIN); effect eVis2 = EffectVisualEffect(VFX_IMP_SUPER_HEROISM); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eLink; object oTarget = PRCGetSpellTargetObject(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int nAmount = CasterLvl * 10; int nDuration = CasterLvl; int nMetaMagic = PRCGetMetaMagicFeat(); //Fire cast spell at event for the specified target SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STONESKIN, FALSE)); //Limit the amount protection to 100 points of damage if (nAmount > 100) { nAmount = 100; } //Meta Magic if(nMetaMagic & METAMAGIC_EXTEND) { nDuration *= 2; } //Define the damage reduction effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_FIVE, nAmount); //Link the effects eLink = EffectLinkEffects(eStone, eVis); eLink = EffectLinkEffects(eLink, eDur); PRCRemoveEffectsFromSpell(oTarget, SPELL_STONESKIN); //Apply the linked effects. SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,CasterLvl); }