//:://///////////////////////////////////////////// //:: Inferno //:: x0_s0_inferno.nss //:: Copyright (c) 2000 Bioware Corp. //::////////////////////////////////////////////// /* Does 2d6 fire per round Duration: 1 round per level */ //::////////////////////////////////////////////// //:: Created By: Aidan Scanlan //:: Created On: 01/09/01 //::////////////////////////////////////////////// //:: Rewritten: Georg Zoeller, 2003-Oct-19 //:: - VFX update //:: - Spell no longer stacks with itself //:: - Spell can now be dispelled //:: - Spell is now much less cpu expensive //:: altered by mr_bumpkin Dec 4, 2003 for prc stuff #include "prc_inc_spells" #include "prc_alterations" #include "prc_add_spell_dc" void RunImpact(object oTarget, object oCaster, int nMetamagic,int EleDmg); void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); object oTarget = PRCGetSpellTargetObject(); //-------------------------------------------------------------------------- // Spellcast Hook Code // Added 2003-06-20 by Georg // If you want to make changes to all spells, check x2_inc_spellhook.nss to // find out more //-------------------------------------------------------------------------- if (!X2PreSpellCastCode()) { return; } // End of Spell Cast Hook //-------------------------------------------------------------------------- // This spell no longer stacks. If there is one of that type, thats ok //-------------------------------------------------------------------------- if (GetHasSpellEffect(GetSpellId(),oTarget) || GetHasSpellEffect(SPELL_COMBUST,oTarget)) { FloatingTextStrRefOnCreature(100775,OBJECT_SELF,FALSE); return; } //-------------------------------------------------------------------------- // Calculate the duration //-------------------------------------------------------------------------- int nMetaMagic = PRCGetMetaMagicFeat(); int CasterLvl = PRCGetCasterLevel(OBJECT_SELF); int EleDmg = ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE); int nDuration = CasterLvl ; int nPenetr = CasterLvl + SPGetPenetr(); if ((nMetaMagic & METAMAGIC_EXTEND)) { nDuration = nDuration * 2; } if (nDuration < 1) { nDuration = 1; } //-------------------------------------------------------------------------- // Flamethrower VFX, thanks to Alex //-------------------------------------------------------------------------- effect eRay = EffectBeam(444,OBJECT_SELF,BODY_NODE_CHEST); effect eDur = EffectVisualEffect(498); SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId())); float fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/13; if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr)) { //---------------------------------------------------------------------- // Engulf the target in flame //---------------------------------------------------------------------- SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 3.0f,FALSE); //---------------------------------------------------------------------- // Apply the VFX that is used to track the spells duration //---------------------------------------------------------------------- DelayCommand(fDelay,SPApplyEffectToObject(DURATION_TYPE_TEMPORARY,eDur,oTarget,RoundsToSeconds(nDuration),FALSE)); object oSelf = OBJECT_SELF; // because OBJECT_SELF is a function DelayCommand(fDelay+0.1f,RunImpact(oTarget, oSelf,nMetaMagic,EleDmg)); } else { //---------------------------------------------------------------------- // Indicate Failure //---------------------------------------------------------------------- SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eRay, oTarget, 2.0f,FALSE); effect eSmoke = EffectVisualEffect(VFX_IMP_REFLEX_SAVE_THROW_USE); DelayCommand(fDelay+0.3f,SPApplyEffectToObject(DURATION_TYPE_INSTANT,eSmoke,oTarget)); } } void RunImpact(object oTarget, object oCaster, int nMetaMagic,int EleDmg) { //-------------------------------------------------------------------------- // Check if the spell has expired (check also removes effects) //-------------------------------------------------------------------------- if (PRCGetDelayedSpellEffectsExpired(446,oTarget,oCaster)) { return; } if (GetIsDead(oTarget) == FALSE) { //---------------------------------------------------------------------- // Calculate Damage //---------------------------------------------------------------------- int nDamage = PRCMaximizeOrEmpower(6,2,nMetaMagic); nDamage += SpellDamagePerDice(oCaster, 2); //nDamage += ApplySpellBetrayalStrikeDamage(oTarget, OBJECT_SELF, FALSE); effect eDam = PRCEffectDamage(oTarget, nDamage, EleDmg); effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); eDam = EffectLinkEffects(eVis,eDam); // flare up SPApplyEffectToObject (DURATION_TYPE_INSTANT,eDam,oTarget); DelayCommand(6.0f,RunImpact(oTarget,oCaster,nMetaMagic,EleDmg)); } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Erasing the variable used to store the spell's spell school }