/* ---------------- Mindwipe psi_pow_mindwipe ---------------- 19/2/04 by Stratovarius */ /** @file Mindwipe Telepathy [Mind-Affecting] Level: Psion/wilder 4 Manifesting Time: 1 standard action Range: Close (25 ft. + 5 ft./2 levels) Target: One creature Duration: Instantaneous Saving Throw: Fortitude negates Power Resistance: Yes Power Points: 7 Metapsionics: Twin You partially wipe your victim’s mind of past experiences, bestowing two negative levels upon it. If the subject has at least as many negative levels as Hit Dice, it dies. The effects of multiple negative levels stack. If the subject survives, it loses these two negative levels after 1 hour. (No Fortitude save is necessary to avoid gaining the negative level permanently.) Augment: You can manifest this power in one or both of the following ways. 1. For every 2 additional power points you spend, this power’s save DC increases by 1. 2. For every 3 additional power points you spend, this power bestows an additional negative level on the subject. */ #include "psi_inc_psifunc" #include "psi_inc_pwresist" #include "psi_spellhook" #include "prc_inc_spells" void main() { /* Spellcast Hook Code Added 2004-11-02 by Stratovarius If you want to make changes to all powers, check psi_spellhook to find out more */ if (!PsiPrePowerCastCode()) { // If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell return; } // End of Spell Cast Hook object oManifester = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); struct manifestation manif = EvaluateManifestation(oManifester, oTarget, PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS, 2, PRC_UNLIMITED_AUGMENTATION, 3, PRC_UNLIMITED_AUGMENTATION ), METAPSIONIC_TWIN ); if(manif.bCanManifest) { int nDC = GetManifesterDC(oManifester) + manif.nTimesAugOptUsed_1; int nPen = GetPsiPenetration(oManifester); int nNegLevels = 2 + manif.nTimesAugOptUsed_2; effect eLink = EffectLinkEffects(EffectNegativeLevel(nNegLevels), EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE) ); // Let the AI know PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester); // Handle Twin Power int nRepeats = manif.bTwin ? 2 : 1; for(; nRepeats > 0; nRepeats--) { // Check for Power Resistance if(PRCMyResistPower(oManifester, oTarget, nPen)) { // Save - Fort negates if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE)) { // Delayed to make sure the negative levels stack DelayCommand(0.0f, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel)); }// end if - Save }// end if - SR }// end for - Twin Power }// end if - Successfull manifestation }