#include "prc_inc_smite" void main() { object oPC = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nRace = MyPRCGetRacialType(oTarget); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_A); DecrementRemainingFeatUses(oPC, FEAT_KILLOREN_ASPECT_H); if(nRace == RACIAL_TYPE_DWARF || nRace == RACIAL_TYPE_ELF || nRace == RACIAL_TYPE_GNOME || nRace == RACIAL_TYPE_HALFLING || nRace == RACIAL_TYPE_HALFELF || nRace == RACIAL_TYPE_HALFORC || nRace == RACIAL_TYPE_HUMAN || nRace == RACIAL_TYPE_HUMANOID_GOBLINOID || nRace == RACIAL_TYPE_HUMANOID_MONSTROUS || nRace == RACIAL_TYPE_HUMANOID_ORC || nRace == RACIAL_TYPE_HUMANOID_REPTILIAN || nRace == RACIAL_TYPE_ABERRATION || nRace == RACIAL_TYPE_CONSTRUCT || nRace == RACIAL_TYPE_OOZE || nRace == RACIAL_TYPE_OUTSIDER || nRace == RACIAL_TYPE_UNDEAD) DoSmite(oPC, oTarget, SMITE_TYPE_KILLOREN); if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack") && GetHasFeat(FEAT_KILLOREN_DESTROYER, oPC)) { effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); effect eDaze = EffectDazed(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eMind, eDaze); eLink = EffectLinkEffects(eLink, eDur); int nDC = 10 + GetHitDice(oPC)/2 + GetAbilityModifier(ABILITY_CHARISMA, oPC); //Make Will Save to negate effect if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE)) { //Apply VFX Impact and daze effect ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0); } } }