//:://///////////////////////////////////////////// //:: [Squirt] //:: [race_muck_squirt.nss] //:: [Jaysyn / PRC 20220419] //:://///////////////////////////////////////////// /**@file Squirt (Ex): A muckdweller can squirt a jet of water into the eyes of a target up to 25 feet away. Anyone hit by this attack must make a DC 13 Reflex save or be blinded for 1 round. The save DC is Dexterity-based. /////////////////////////////////////////////////////////////////////////////*/ #include "prc_inc_spells" #include "prc_add_spell_dc" void main() { //:: Declare major varibles object oCaster = OBJECT_SELF; object oTarget = PRCGetSpellTargetObject(); int nDC = 10 + (GetAbilityModifier(1, oCaster)); float fDuration = RoundsToSeconds(1); effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); effect eBlind = EffectBlindness(); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = ExtraordinaryEffect(EffectLinkEffects(eBlind, eDur)); //:: Fire cast spell at event SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_MUCK_SQUIRT)); //:: Make Reflex save to negate if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) { //:: Apply visual and effects ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration); ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); } }